
There are multiple enemies of all shapes and sizes, along with multiple factions, kingdoms, alliances, races, and combat options. Not to mention it doesn’t overstay its welcome by allowing auto-battles to not lose story momentum.

The game allows for multiple playstyles and the variance of combatants to engage with is honestly astounding. At its core, that isn’t necessarily a problem, but rehashing ideas without innovation can make sequels stale. It can come from the long running history of the franchise, or complacency, but the game employs fantasy tropes people have come to know without fundamentally changing them or asking questions about why they exist. It provides passable combat and story but it doesn’t excel in specific region. That being said, much like the lore of the game, there is nothing inherently special about any of the modes. Whether it be the enticing multiple campaigns that explore variations of combat and heroes-or a multiple PVP and PVE AI combat mode-there is no shortage of things to do.
#Heroes lore series series#
The rich lore of the Might and Magic series allows the game to inherently offer up a plethora of content. That being said, the rich lore and deep history of this fantastical universe lends itself to a diversity of characters, factions, enemy variants and exciting battle arenas. Inspired by games like Total War: Warhammer and an inspiration to them, this series has developed a slew of wonderful games and even offshoots like Dark Messiah of Might and Magic that have garnered positive critical acclaim.

A long running high fantasy turned-based strategy series, Heroes of Might and Magic seeks to redeem itself from the very shaky release of its predecessor with the sequel-Heroes of Might and Magic VII.
